WELCOME TO fight club UK
TF2 Match: 217.112.93.160:27019
CoD:WaW Public: 217.112.93.167:1024
CoD:WaW Match: 92.48.112.41:28970
CS 1.6 Match: 217.112.93.165:27015
Left 4 Dead: 92.48.112.44:27015
IRC Channel: #fc:uk
Ventrilo Join Now
| New fcuk Left 4 Dead Server |
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| Posted by Mav on Tue Jan 06, 2009 8:45 am |
fcuk now have up a new Left 4 Dead server, please come join us for a game. Server ip - 92.48.112.44:27015 |
| (0) Comments |
Congratulations to Lace who threw his life away on saturday and got married
All the best m8 
We have made a cosmetic change to our site and forums
We have added a new site template and forum theme to give us a more modern look along with our own in-house admin panel making our lives a little easier!
If you spot anything missing/needing fix just let us know.
Thanks
From your loving fcuk!
From ours to yours!
fcuk has a nice new shiney Call of Duty World at war server now online at 217.112.93.167:1024 why not come along and pay us a visit. Server is currently running with a mixed S&D and TDM rotation.
| Quote: |
| A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include:
- Added rate limit for several client commands to prevent server spamming - Added consistency checking for particle systems - Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1 - Updated loading/disconnect dialogs so they're easier to read - Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes - Updated Granary to remove the setup time and gates |
Valve's class-based multiplayer shooter Team Fortress 2 won't receive its next major update until next year, marketing VP Doug Lombardi has informed Shacknews.
"Well, it won't be this year," said Lombardi when asked about the next update. "But we're going to keep evolving TF2. Once Left 4 Dead wraps, you'll hear us clamouring more about [Team Fortress 2]."
Lombardi partially attributed the prolonged wait to the impending release of Left 4 Dead (PC, 360), which saw contributions from numerous Team Fortress 2 team members as development of the cooperative zombie-killing shooter entered the final stages.
http://www.shacknews.com/onearticle.x/55364
Valve announced today that the "Heavy Update," which it describes as "the largest update to Team Fortress 2 since it was first released," will be rolling out via Steam next week, August 19. The Heavy-focused revision will bring with it new maps, new Achievements, new game modes and a special installment of the "Meet the Team" video series. That means the Heavy class will finally get his new weapon load out, as the Medic and Pyro have already done.
The developer is dolling out details on the Heavy Update throughout the week, with today's news drip focusing on a new officially released community map. Steel, a capture map, was created by Jamie "Fishbus" Manson. It will join a new map for the Payload game mode and five new maps for the unnamed new game mode.
Details on how the Heavy will be updated in TF2 haven't been revealed yet, but the goal, according to the game's official blog, was to "make the Heavy more viable when he has no Medic to pair with." Sounds, well, heavy.
ZOMG!
Links!
http://kotaku.com/5036169/team-fortress-2-heavy-update-hits-next-tuesday
UPDATE:
From http://www.teamfortress.com/
We've been a little quiet for the last week as we've put the finishing touches on the Heavy update. We thought the Pyro pack was the biggest we'd be doing for a while, due to the large changes to the Pyro, but the Heavy update has turned out to be even bigger. In addition to the three unlockable weapons and thirty-five achievements for the Heavy, we've got a new game mode with five new arenas for it, a new Payload map focusing on more open spaces than Goldrush, and another popular community-made map. Throughout the rest of the week we'll be giving you the details on all this, and if all goes well, you'll have your hands on it shortly afterwards.
So it's 5 new 'arenas' for the new gameplay type. Was hoping for some more attack-defend or more CP maps
'a new Payload map focusing on more open spaces than Goldrush' - should be interesting and hopefully better for Scouts.






