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| TF2 Updated |
| Posted by Fean0r on Wed Jul 30, 2008 12:35 pm |
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- Fixed team switches on Attack/Defense maps spamming the console
- Fixed the Kritzkrieg not working on servers with crits turned off
- Fixed some clipped localized strings in various in-game dialogs
- Fixed several cases where files were synchronously loaded while the
game was running
- Fixed a shutdown crash in the material system
- Cached rendering of item model panels to improve performance, in
particular while weapon selection was visible
- Added a gear symbol behind the health bar for Engineer buildings, in
both target IDs and freeze panels
- Players killing themselves will now give a kill credit to the last
enemy who damaged them
- Fixed grenades, rockets, and flamethrower being able to fire through
grates at round starts
- Fixed players being killed and creating ragdolls during team switches
- Fixed various exploits and performance problems in CP_Badlands,
CP_Well, and CP_Fastlane
- Removed health bonus from the Backburner |
Some interesting changes especially with the medic weapon.
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| He's Arrived (at last!) |
| Posted by Mav on Fri Jul 18, 2008 1:42 pm |
Sham has finally had his little sky Blue supporter arrive.
Thomas arrived this morning weighing in at 7lb 12oz
Both Macca and Thomas doing fine.
Congratulations to all of you from everyone at fcuk.
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| (10) Comments |
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| New TF2 Update |
| Posted by Fean0r on Tue Jul 08, 2008 10:49 pm |
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Fixed rcon crash caused by too many incorrect password attempts
Fixed clients experiencing connection problems during round restarts
Fixed flares not always being removed on impact
Fixed 32 player servers not working correctly with SourceTV enabled
Fixed dropped flags sometimes falling through the world
Fixed number key menu input sending 2 key events
Fixed PING field being clipped in the scoreboard at 800x600 resolution
Fixed broken Medigun taunt
Changed mat_showmiplevels to only be allowed when cheats are on
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| (2) Comments |
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| TF2 Update |
| Posted by Fean0r on Wed Jul 02, 2008 8:56 am |
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- Fixed backburner's flame critical hits not being recalculated after
collision. This meant that it would check if the target was looking away
once and after that the flame could score a critical hit again even if
the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly
as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage
from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a
dispenser
- Selectable menus can now be operated with number keys even if they are
not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a
couple of game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate
after the user tried to place in an invalid location |
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| (10) Comments |
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| Site Transfer Complete. |
| Posted by Fean0r on Tue Jun 24, 2008 7:33 am |
The domain name has moved across to the new set up.
If you do not have access to the clan area please contact Mav, Sham or Myself.
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| New FCUK Website |
| Posted by Fean0r on Sat Jun 14, 2008 2:10 pm |
We have moved across to this new site as it has 1 login and does not cost the clan money
Enjoy!
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| (6) Comments |
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News Archive
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| 03/08/2008 @ 19:30 |
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